How it works
- Click a cartridge on the shelf to load it
- Press A (or click the screen) to start
- Press B to eject, ◀ ▶ to switch
Free to play · no download · no login · no ads
Pick a cartridge. Plug it in.
Click a cartridge to load it, press A to start, B to eject.
Auto-aim. Full control.
Pilot a mech built from boxes and prisms and drop into a ruined city that has been overrun. Enemies pour in from every side by the hundreds. Survive fifteen minutes, take down every boss, and turn your chassis into a mowing machine.
White flash, deflect it. Red flash, dodge it.
Until the bell rings, this street belongs to the yokai, and all you carry is a lantern and a sword. Read the flash of each blade, deflect at the last moment, break a stance and finish it in one cut, and swing up to rooftops and bamboo on a grapple. A run is eleven rooms, and the Nue waits at the end.
Time moves only when you move.
A top-down action game in an ink-print style. While you aren't dashing the world runs at 5% speed; drag out a line, let go, and every enemy and bullet on it is cut clean in two. Eight chapters and 80 rooms, with an ink dragon waiting in the last one.
Bonk everyone off the island. Last bean standing wins.
Eight beans bump each other around a floating island. Every hit raises the % over your head, the higher it gets the farther you fly, and getting knocked off the island puts you out. Ten modes and seven maps, played online, solo against bots, or two to a keyboard.
Hold to stick. Let go to fly.
One frog, one button. Hold and its tongue sticks to the flower ahead and starts the swing; let go and it flies off with all that speed, flipping, threading gold rings and licking up flies on the way to the big lily pad at the finish.
You're a blender and the fruit is rioting. Just swing.
You are a small blender swinging a flail at rioting fruit, then blending the mess into a smoothie super. The flail has real momentum, so a smooth swing hits harder, and the fruit you smash decides the flavour of your smoothie time. Pick one of three upgrades as you level up; a boss shows up every five waves.
Every game here went from prototype to launch at io Software Games.
STARTPress START to talk to us